
← Hero Guides · Weapon
Bow
By Amya · Updated 2026-08-04
Loadouts
pick one columnLightning Bolt
Recommended DPSThe recommended DPS build, gated behind an insane epic-schem weapon.
QBodkinBodkin-TippedIII18sFires an armour-piercing heavy arrow, dealing 61% Base + 1333 Piercing Damage. Inflicts Concussed for 0.3-1.1 seconds based on charge time.Effects on EnemiesReduces Defences of enemies hit by 30% for 7 seconds.
EMarksmanMarksmanIII15sEnters the Marksman state. For 2 seconds, your next basic attack and all skills instantly apply maximum charge effects without charging.
RLight-footedLight-FootedIII28sInstantly rolls forward or backward based on directional input. Grants Invincibility during the roll for 1 second.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffIncreases Movement Speed by 35% for 3 seconds upon use.
TLightning BoltLightning BoltIII45sFires a powerful arrow, dealing 125% Base + 5824 Piercing Damage and greatly reducing enemy Block. Based on charge time, the arrow can pierce through 5-12 enemies. At maximum charge, it deals an additional 35% Base Piercing Damage.Classic DPS rotation: fully charged auto-attack, Marksman, auto-attack, Bodkin, Lightning Bolt, auto-attack.
Exploding Arrow
Older buildThe older build, focused on eliminating units.
QFire ArrowFlaming ArrowIII15sFires 1-3 flaming arrows based on charge time. Each arrow deals 71% Base + 1003 Piercing Damage, inflicts 200 Fire Damage per second for 6 seconds, and dismounts enemy Heroes.
EMarksmanMarksmanIII15sEnters the Marksman state. For 2 seconds, your next basic attack and all skills instantly apply maximum charge effects without charging.
RLight-footedLight-FootedIII28sInstantly rolls forward or backward based on directional input. Grants Invincibility during the roll for 1 second.Control RemovalRemoves Dazed, Knockdown, and Concussed upon use.BuffIncreases Movement Speed by 35% for 3 seconds upon use.
TExploding ArrowExploding ArrowIII45sFires an explosive arrow, dealing 76% Base + 1727 Piercing Damage to enemies in the blast radius and inflicting Knockup. Damage is split evenly across all targets if more than 7 are hit.Use Exploding Arrow to CC, roll in behind, then follow with Marksman and Fire Arrow to the back of heroes.
Same weapon for all three
roll it once, it carries every loadoutNEED: Piercing DMG / Piercing Pen ; Bonus: Agility / Strength / Critical Hit Chance / Critical Damage
Also true whatever you slot
- Best gender
- N/A (Animation Change depending on it)
- Aiming (Hero)
- Assisted on, Locked off
- Aiming (Units)
- Assisted off, Locked off
- Armour class
- S LeadershipLeadership increases the number of units you can take into battle, making it the best value out of every stat you could wish to get. · AA HP / Crit Value · A Piercing Def / Slash/Piercing dmg depending on your weapon · B Rest
Gear Which set to build, cheapest first, and what to roll on the weapon. Leadership is a reforged armour stat you grind (lock it on every piece), not a flat set bonus. New to it? See crafting and honing.
Roll forPiercing damage and piercing pen on the weapon. Bonus, agility, strength, critical hit chance and critical damage. Lock leadership on every armour piece.
Best runes this season Amya's picks for Chaos: A Realm Divided. Every piece holds at most 5 Rune Power, so each slot is a budget call. Open a rune for its full effect, or read the whole seasonal set on the Hero Runes page.

Master Archer
3
Your fully-charged and over-charged [Basic Attacks] will pierce through 2 additional Unit enemies upon hit, dealing 60% damage.

Halberd Shot
2
Damage against ranged Units is increased by 15%.

Severed Hair
3
Damage taken from Units is reduced by 20%. When Health is below 50%, damage taken from Units is additionally reduced by 10%.

Yang Fire VIII
1
Increases Agility and Armour by 2 points.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Art of Stillness
3
Damage taken is reduced by 10%. While in a Knockback, Knockdown, Knockup, or Concussed state, damage taken is additionally reduced by 5%.

Peach Garden Oath
2
Maximum Health increased by 5%. Upon death, surrounding allies immediately restore 10% maximum Health.

Line Breaker
2
Damage dealt to Units is increased by 6%.

Unexpected Strike
2
Damage dealt to Heroes is increased by 6%.

Yang Fire VII
1
Increases Strength and Toughness by 2 points.

Fight to the Death
3
When Health is below 25%, damage taken from Heroes is reduced by 50%.

Cyan Satchel
2
Bandage duration is reduced by 40%, but the total healing amount remains unchanged.
Guide
The longbow’s extended range makes it an effective counter against important, grouped units like Siphonarios, Shenjis, Falconetti, Zykalians. It can deal considerable damage to heroes wearing light or medium armor. However, heroes in heavy armor are best ignored unless your weapon stats are exceptional. Another key aspect is elevation: if the longbow is positioned higher than its target, it will deal bonus damage, while being lower results in a damage penalty. When casting Light-footed, you become invincible, which is great for dodging deadly ultimates like Dual Blades or Maul’s heavy strikes. It’s also useful for chasing down fleeing enemies or making a quick escape.
Lightning BoltRecommended DPS, gated behind an insane epic-schem weapon.
Playstyle advice:
- Classic DPS rotation: Auto-attack (fully charged) /
Marksman
MarksmanEnters the Marksman state. For 2 seconds, your next basic attack and all skills instantly apply maximum charge effects without charging. / Auto-attack / Bodkin /
Lightning Bolt
Lightning BoltFires a powerful arrow, dealing 125% Base + 5824 Piercing Damage and greatly reducing enemy Block. Based on charge time, the arrow can pierce through 5-12 enemies. At maximum charge, it deals an additional 35% Base Piercing Damage. / Auto-attack
Exploding ArrowOlder build, focused on eliminating units.
Playstyle advice:
- Use
Exploding Arrow
Exploding ArrowFires an explosive arrow, dealing 76% Base + 1727 Piercing Damage to enemies in the blast radius and inflicting Knockup. Damage is split evenly across all targets if more than 7 are hit. to CC, roll in behind, then follow with
Marksman
MarksmanEnters the Marksman state. For 2 seconds, your next basic attack and all skills instantly apply maximum charge effects without charging. and Fire Arrow to the back of heroes.
