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Yeomen portrait

← Units · Cavalry

Yeomen

By Amya · Updated 2026-07-14

BT4 · MasteryCavalryLancerMount: Barb
Where this unit shines, by fight type
Blob7/10
Flank7/10
Skirmish4/10
Duelling3/10
225Base Leadership
Leadership Doctrine
Standard-16% leadership189
Premium-10% leadership202

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyEverything works, but start by Top Line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Each level increases charge damage by 5%Max level 1
Each level increases piercing damage by 2%Max level 2
Each level increases charge duration by 3 secondsMax level 2
Each level increases charge damage by 4%Max level 6
Each level reduces ranged damage taken while charging by 10%Max level 2
Increases critical value by 4%Max level 1
Each level increases health by 3%Max level 3
Adds 2 more soldiers to the unitMax level 1
Each level increases damage dealt in Siege Battles by 5%Max level 2
Decreases permanent unit losses from battles in the open world by 5%Max level 1
Reduces resupply cost by 5%Max level 1
Increases damage dealt to infantry by 10%Max level 1

Skills & Formations

ChargeChargeThe unit charges as directed, causing massive damage to enemies along the way.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons. LineLineThe unit stands in two ranks, making it better at frontal attacks. WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.

Playstyle

  1. As any lancer cav your goal is to have enough charge time to load the long-charge trait. Get to max speed before impact
  2. Use the rune (hopefully still here in future seasons) that makes the lancer cav trait change every 0.5s instead of 1.5s, so you load the long-charge trait much faster
  3. Once at max speed (kinda like Xuanjia, but WAY less), you can X-move to a side and they will still have enough momentum for huge dmg

Attributes

Lvl 1 & 24

Basic

Health
7,128
Strength
18
Speed
7.5
Labour
2.02

Attack

Piercing damage
999
Slashing damage
541
Piercing armour pen.
1,548
Slashing armour pen.
1,156

Defence

Piercing defence
351
Slashing defence
437
Blunt defence
354

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

8 changes
  1. Source ↗
    • Add the [Long-distance Charge].
  2. Source ↗
    • Leadership 240 → 225.
  3. Source ↗
    • Resolved an issue where some of the Yeomen's unit tree nodes wouldn't work for the Armiger Lancer's unit.
    • Resolved an issue where the Inner Growth data of Yeomen would carry over to Armiger Lancers after promotion.
  4. Source ↗
    • Fixed an issue where the Men-art-Arms and Yeomen displayed incorrect attributes.
    • Resolved an issue where, for the Heroic Era units Men-at-Arms and Yeomen, the actual data of the season balance changes didn't correspond to changes of the previous season;
  5. Source ↗
    • Increased unit size from 16 to 18.
    • Increased damage and defence by 15%.
  6. Source ↗
    • Cavalry rework: Reduced initial speed and acceleration, these units no longer need a duration of time to pass to reach max speed.
    • When cavalry crashes into walls and big objects (such as shelters) at a high speed, they will take some damage, stop charging and get frightened.
    • When cavalry charge is interrupted by brace weapons, muskets, and bolts, the cavalry cannot enter the charge status again.
  7. Source ↗
    • Charge damage has been decreased by 20%.
    • Speed-related main attack damage bonus has been reduced by 33%.
    • Fear Nothing's charge damage has been reduced from 7% to 5%.
    • Garrison's 10% damage bonus in Siege Battles has been reduced to 5%.
    • Basic Piercing Damage is reduced from 878 to 848.
    • Health increase per level is reduced from 140 to 105.
  8. Source ↗
    • Fixed a bug where The Middling Sort of Yeomen didn't come into effect.

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