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Prefecture Pikemen portrait

← Units · Infantry

Prefecture Pikemen

By Amya · Updated 2026-07-14

BT3 · MasteryInfantryPolearm
Where this unit shines, by fight type
Blob1/10
Flank3/10
Skirmish1/10
Duelling2/10
145Base Leadership
Leadership Doctrine
Standard-16% leadership121
Premium-10% leadership130

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyBot Line

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases piercing damage by 2%Max level 1
Each level increases armour penetration by 5%Max level 2
Increases critical value by 4%Max level 1
Each level increases health by 3%Max level 2
Increases armour penetration by 5%Max level 1
Adds 4 more soldiers to the unitMax level 1
Each level increases charge armour penetration by 15%Max level 2
Unlocks Column formationMax level 1
Each level increases charge damage by 15%Max level 2
Each level reduces charge cooldown by 5 secondsMax level 3
Increases charge duration by 2 secondsMax level 1
Increases charge damage by 15%. Decreases all defences by 10%Max level 1
Charging dazes enemy unitsMax level 1
Increases charge damage by 10%Max level 1

Skills & Formations

Push of PikePush of PikeOrder your unit to charge a designated location. This inflicts high piercing damage on enemies in the unit's path. When used in Column formation, this damage effect will be greatly increased. Last StandLast StandLast Stand
DispersedDispersedThe unit spreads out a little to lessen the damage from ranged attacks. LineLineThe unit form two staggered rows. Effective when advancing. ColumnColumnA formation suitable for making fast charges.

Playstyle

  1. F3 ColumnColumnA formation suitable for making fast charges. for buffs
  2. Wait for raid glow
  3. Charge, then press 2 after impact
  4. Try to leave if you can and repeat, otherwise let them die as heroes

Attributes

Lvl 1 & 18

Basic

Health
5,911
Strength
28
Speed
5.5
Labour
3.92

Attack

Piercing damage
1,263
Piercing armour pen.
1,455

Defence

Piercing defence
334
Slashing defence
363
Blunt defence
134

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

15 changes
  1. Source ↗
    • Charge's maximum target + 1.
  2. Source ↗
    • Reduced the cooldown for Charge from 60 seconds to 40 seconds.
  3. Source ↗
    • Optimized the issue of the enemy detection logic for [Prefecture Pikemen] in Formation Status.
  4. Source ↗
    • Leadership 185 → 165.
  5. Source ↗
    • Mastery node 1: Increases piercing damage.
    • Mastery node 2: Increases piercing armor penetration.
    • Mastery node 3: Increases piercing damage.
    • Mastery node 4: Increases piercing armor penetration.
    • Mastery node 5: Can now use [Last Stand] during charge. Increases charge's speed by 15% and damage by 200, and it now grants 3 seconds immunity to crowd-control.
    • Mastery node 6: Increases charge damage.
    • Mastery node 7: Reduces ranged damage taken.
    • Mastery node 8: When hitting a target with charge while in [Last Stand], gains 300 to all attributes for 6 seconds.
  6. Source ↗
    • The Prefecture Pikemen and Black Dragon Pikemen's 'Assault' and 'Push of Pike' skills have been merged into a single skill: 'Pike Assault'. The Prefecture Pikemen will no longer be prevented from charging due to changing skills.
    • While not in Column formation, 'Pike Assault' deals damage equal to the former 'Assault' skill.
    • While in a fully formed Column formation, 'Pike Assault's damage is greatly increased and deals damage equal to the former 'Push of Pike' skill.
  7. Source ↗
    • Resolved an issue where holding V with the [Prefecture Pikemen] would play a red special effect, and holding V while moving in F3 formation would trigger 2 charges.
  8. Source ↗
    • Resolved an issue where the Prefecture Pikemen couldn't deal damage with the first attack after a charge.
  9. Source ↗
    • Reduced the damage against heroes of charge skills by 35%.
  10. Source ↗
    • Improved the Prefecture Pikemen's charge skill logic when in Column formation. When [Push of Pike] cannot trigger, they will instead use a normal charge.
  11. Source ↗
    • We've improved their charge skill, tuning its speed and hitbox.
    • A new passive [Close Quarters]: Boosted their charge, and will now launch a series of attacks together following a charge.
  12. Source ↗
    • Resolved an issue where the Prefecture Pikemen would lose their Charge skill after interacting with a supply point.
  13. Source ↗
    • Initial Health 5239 → 5572
    • Health/level 130 → 167
    • Piercing Damage 1069 → 1147
  14. Source ↗
    • Basic Piercing Defence has increased from 215 to 335.
    • Basic Slashing Defence has increased from 354 to 364.
    • Base HP has increased from 4366 to 5239.
    • Health increase per level has increased from 87 to 131.
  15. Source ↗
    • Increased the charge distance by 10m.
    • Extra piercing armour penetration for charging will be increased by 15%.

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