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Prefecture Heavy Cavalry portrait

← Units · Cavalry

Prefecture Heavy Cavalry

By Amya · Updated 2026-08-04

DT4 · MasteryCavalryMeleeMount: Rouncey
Where this unit shines, by fight type
Blob2/10
Flank2/10
Skirmish3/10
Duelling1/10
215Base Leadership
Leadership Doctrine
Standard-16% leadership180
Premium-10% leadership193

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Hero pairingAny

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases slashing damage by 2%Max level 1
Each level increases breakthrough damage by 7%Max level 3
Each level increases rate of attack by 6%Max level 2
Each level reduces breakthrough's cooldown by 6%Max level 3
Each level increases slashing armour penetration by 5%Max level 3
Each level increases critical value by 6%Max level 2
Increases number of enemies that can be broken through by 1Max level 1
Breaking through stuns enemy heroesMax level 1
Reduces damage dealt by 5% and increases damage dealt to infantry by 15%Max level 1
Increases damage dealt in Field Battles by 5%Max level 2
Each level increases health by 3%Max level 3
Reduces ranged damage taken by 10%Max level 1
Each level reduces damage taken from enemy cavalry by 10%Max level 2
Adds 2 more soldiers to the unitMax level 1
Reduces damage taken from enemy infantry by 20%Max level 1

Skills & Formations

ChargeChargeOrder your unit to charge to the designated location.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons. LineLineThe unit stands in two ranks, making it better at frontal attacks. WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.

Playstyle

  1. Try to always X-move them around rather than charging. Regroup-and-retry pattern: pick a target, hit, X-move out, reposition, hit again
  2. Good clean-up and sally-out unit. Mostly used to farm bandit raids

Attributes

Lvl 1 & 24

Basic

Health
6,374
Strength
21
Speed
12
Labour
2.35

Attack

Piercing damage
618
Slashing damage
1,224
Piercing armour pen.
1,404
Slashing armour pen.
1,482

Defence

Piercing defence
329
Slashing defence
369
Blunt defence
144

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

8 changes
  1. Source ↗
    • Leadership 225 → 215.
  2. Source ↗
    • Mastery introduced. Enhanced effectiveness of the Prefecture Heavy Cavalry's [Breakthrough] skill and ability to counter long-range attacks, strengthening their survival capabilities for prolonged combat.
    • Mastery Node 1: Increases slashing damage by 80 points.
    • Mastery Node 2: Increases piercing defense by 60 points.
    • Mastery Node 3: Increases slashing armor penetration by 100 points.
    • Mastery Node 4: Increases health by 390 points.
    • Mastery Node 5: Reduces [Breakthrough] cooldown by 50%. While Breakthrough and Charge are in effect, each ranged attack taken will grant 0.2 seconds of immunity to controls.
    • Mastery Node 6: Reduces ranged damage taken by 300.
    • Mastery Node 7: Increases damage against all ranged units by 300 points.
    • Mastery Node 8: Each time an enemy soldier is killed, maximum health and damage are increased by 20% and 10%. This effect is stackable up to 5 times. This effect is lost when the unit dies or retreats.
  3. Source ↗
    • Leadership 240 → 225.
  4. Source ↗
    • [Echoes of Achelous] skill change: when the units move at high speed by an enemy, they will use Breakthrough and gain 25% movement speed for 2 seconds while knocking down enemies. Can be triggered while in formation, on follow, or attacking.
    • [Breakthrough]'s base damage increased by 22% and bonus damage from movement speed by 80% (was 45%).
    • Movement speed increased to 12 (was 10), acceleration to 7 (was 4), and turning speed to 2.2 (was 1.8), giving them better mobility.
  5. Source ↗
    • Piercing defence increased by 33.
  6. Source ↗
    • Slashing damage increased by 87.
  7. Source ↗
    • Cavalry rework: Reduced initial speed and acceleration for the following units: Ironcap Scout Cavalry, Prefecture Heavy Cavalry.
    • Altered the turning animation to be more smooth and slightly reduced turning rate for all cavalry units.
  8. Source ↗
    • Charge damage has been decreased by 10%.
    • Open Ground's 10% damage bonus in Field Battles has been changed to 5%.
    • Basic Slashing Damage has been reduced from 1237 to 1137.
    • Health increase per level is reduced from 126 to 94.

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