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Ironcap Swordsmen portrait

← Units · Infantry

Ironcap Swordsmen

By Amya · Updated 2026-07-14

BT2 · MasteryInfantryBuckler Shield
Where this unit shines, by fight type
Blob1/10
Flank3/10
Skirmish3/10
Duelling2/10
75Base Leadership
Leadership Doctrine
Standard-16% leadership63
Premium-10% leadership67

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases health by 3%Max level 1
Increases charge damage by 10%Max level 1
Each level reduces charge cooldown by 3 secondsMax level 2
Increases slashing armour penetration by 5%Max level 1
Increases charge damage by 15%Max level 1
Charging stuns enemy unitsMax level 1
Each level reduces charge cooldown by 3 secondsMax level 2
Each level increases slashing armour penetration by 5%Max level 2
Increases charge damage by 20%Max level 1
Each level adds 2 more soldiers to the unitMax level 2
Increases piercing defence by 3%Max level 1
Each level increases blocking by 40Max level 2
Reduces ranged damage taken by 10%Max level 1
Each level increases health by 3%Max level 3
Adds 4 more soldiers to the unitMax level 1

Skills & Formations

Ironcap ChargeIroncap ChargeThis initiates a charge that deals high damage. For every three warriors that make contact with the enemy, the unit deals additional damage. Rally to MeRally to MeThe unit forms up on their commander, gaining a temporary speed boost to do so.
DispersedDispersedThe unit forms a spread-out square formation to lessen the impact of ranged attacks. Shield WallShield WallThe shield wall is a tightly packed formation intended to defend in one direction. ColumnColumnA narrow formation effective for charging under enemy fire.

Playstyle

  1. Stack Charge CD doctrines, complete the Honor Tree nodes, and this unit is a charge machine that will clean up anything

Attributes

Lvl 1 & 18

Basic

Health
5,077
Strength
28
Speed
5.5
Labour
3.92

Attack

Slashing damage
973
Slashing armour pen.
1,037

Defence

Piercing defence
301
Slashing defence
322
Blunt defence
120
Block
250
Block recovery
25

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

9 changes
  1. Source ↗
    • Leadership 115 → 100.
  2. Source ↗
    • Mastery node 1: Increases movement speed by 8%.
    • Mastery node 2: Increases slashing damage by 80.
    • Mastery node 3: Increases movement speed by 8%.
    • Mastery node 4: Increases slashing damage by 100.
    • Mastery node 5: Increases [Ironcap Charge]'s block break by 100%, and makes it knock back units and heroes.
    • Mastery node 6: Increases damage dealt to polearm units by 400.
    • Mastery node 7: Increases the damage of [Ironcap Charge] by 200.
    • Mastery node 8: [Ironcap Charge] grants immunity to the daze effect but is still susceptible to knockdown, throw, and knock-back effects.
  3. Source ↗
    • Fixed an issue where the Ironcap Swordsmen's charge attack registered after a delay.
  4. Source ↗
    • Reduced the damage against heroes of charge skills by 15%.
  5. Source ↗
    • Resolved an issue where the skill positioning of Ironcap Swordsmen would change after interacting with a supply point.
    • Improved upon the logic of the Ironcap Swordsmen's Iron Recall, making them quickly respond to orders under certain situations.
    • Ironcap Swordsmen's Iron Recall will grant them increased movement speed until they return to the hero.
  6. Source ↗
    • The Ironcap Swordsmen's specialty has not felt very prominent and they have been lacking in ability against heavily armored units, and so we have adjusted their skills somewhat to remedy this.
    • [Charge] has been replaced with [Force Charge], and every 3rd unit of Ironcap Swordsmen that hits an enemy during their charge deal a large amount of extra armour penetration damage.
    • Added a new skill: [Iron Recall]. The Ironcap Swordsmen immediately returns to the hero, and gain increased movement speed for 5 seconds if far away.
  7. Source ↗
    • Initial Health 4600 → 4873
    • Health/level 160 → 204
    • Slashing Armour Penetration 958 → 1038
    • Slashing Damage 920 → 974
  8. Source ↗
    • Basic Piercing Defence has increased from 201 to 301.
    • Base HP has increased from 4405 to 4600.
    • Health increase per level has increased from 154 to 161.
    • Fixed a bug where the second stage of Ironcap Swordsmens' Endurance Training skill did not take effect correctly.
  9. Source ↗
    • Fixed the stretched model issue of Pike Militia, Javelin Militia, Ironcap Swordsmen and Ironcap Bowriders after their appearance being changed by unit training.

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