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Ironcap Spearmen portrait

← Units · Infantry

Ironcap Spearmen

By Amya · Updated 2026-07-14

CT3 · MasteryInfantryTower Shield
Where this unit shines, by fight type
Blob5/10
Flank1/10
Skirmish5/10
Duelling1/10
130Base Leadership
Leadership Doctrine
Standard-16% leadership109
Premium-10% leadership117

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop, rest Mid

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases health by 3%.Max level 1
Each level increases blocking by 40.Max level 2
Increases health by 3%.Max level 1
Each level increases blocking recovery by 20%.Max level 2
Reduces damage taken when attacked from behind by 10%.Max level 1
Each level increases health by 3%.Max level 3
All damage dealt is reduced by 5%. Increases Block by 160.Max level 1
Reduces piercing damage by 5% while in a non-Dispersed formation. Increases damage dealt by 12% while in a non-Dispersed formation.Max level 1
Adds 4 more soldiers to the unit. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1
Each level reduces ranged damage taken by 10%.Max level 2
Each level increases blocking by 40.Max level 2
Increases Block recovery by 20%.Max level 1
Each level increases damage dealt by 12% while in a non-Dispersed formation.Max level 2
Each level increases damage dealt in Siege Battles by 5%.Max level 3
Adds 4 more soldiers to the unit. Changes unit appearance. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1
Each level reduces damage taken when armour pierced by 15%.Max level 2
Reduces damage taken when attacked from behind by 10%.Max level 1
Each level reduces damage taken by 3%.Max level 3
Reduces damage dealt by 5%. Increases health by 10%. Changes unit name to 'Elite Ironcap Spearmen'.Max level 1

Skills & Formations

AdvanceAdvanceThe unit advances, bearing their shields to cover the unit's front, top, and flanks.
TurtleTurtleSoldiers stand in a tight defensive formation, using their shields to protect the front, flanks, and top. SchiltronSchiltronThe unit forms a ring to defend anything in the centre.

Playstyle

  1. Their unique passive lets them tank exotics way more than expected
  2. Try to front-line with them, but once you’re taking DMG, don’t X-move and don’t break your formation
  3. Don’t use the AdvanceAdvanceThe unit advances, bearing their shields to cover the unit's front, top, and flanks. spell built-in. Rather X-move ahead, regain formation, and stop moving

Attributes

Lvl 1 & 18

Basic

Health
10,109
Strength
36
Speed
4.5
Labour
5.04

Attack

Piercing damage
694
Piercing armour pen.
798

Defence

Piercing defence
490
Slashing defence
533
Blunt defence
282
Block
648
Block recovery
28

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

9 changes
  1. Source ↗
    • Leadership 150 → 130.
    • Base health increased by 30%.
  2. Source ↗
    • Unit Movement Speed: 4 → 4.5.
  3. Source ↗
    • Mastery node 1: Increases slashing defense.
    • Mastery node 2: Increases maximum health.
    • Mastery node 3: Increases slashing defense.
    • Mastery node 4: Increases maximum health.
    • Mastery node 5: Successful blocks make the next attack Concuss the enemy for 0.5 seconds.
    • Mastery node 6: Reduces damage taken from 4-star units.
    • Mastery node 7: Reduces damage taken from 5-star units.
    • Mastery node 8: Starts dodging all damage for 0.3 seconds (1.5s cooldown) and removes all damage over time effects after getting hit by a unit.
  4. Source ↗
    • Now require 155 leadership (was 175).
  5. Source ↗
    • Initial health to 7,777 (was 7,275).
    • Initial piercing defense to 490 (was 433).
    • Initial slashing defense to 533 (was 487).
    • Initial blunt defense to 282 (was 194).
    • Improved positioning during [Turtle Formation] to raise the area protected by their shields.
    • Added the new passive label [Steel Resolve]: The Ironcap Spearmen will quickly recover from dazed, knockdown and thrown effects while in Turtle or Schiltron formation. After which they gain a boost to their attack and defense and cannot be crowd-controlled again for 5 seconds (can trigger once every 10 seconds).
  6. Source ↗
    • Initial Health 6157 → 7029
    • Health/level 153 → 246
  7. Source ↗
    • Fixed a bug which gave Ironcap Spearmen one extra soldier when in the "Turtle" formation.
  8. Source ↗
    • Basic Piercing Defence has increased from 303 to 433.
    • Basic Slashing Defence has increased from 477 to 487.
    • Base HP has increased from 5332 to 6157.
    • Health increase per level has increased from 133 to 154.
  9. Source ↗
    • Decreased leadership from 190 to 175, increased the unit size from 32 to 36.

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