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Ironcap Scout Cavalry portrait

← Units · Cavalry

Ironcap Scout Cavalry

By Amya · Updated 2026-07-14

BT2 · MasteryCavalryMeleeMount: Jennet
Where this unit shines, by fight type
Blob1/10
Flank2/10
Skirmish3/10
Duelling2/10
110Base Leadership
Leadership Doctrine
Standard-16% leadership92
Premium-10% leadership99

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancyTop Line

Recommended, node maxedPartly filledHover or focus a node for detail.
Unlocks ChargeMax level 1
Increases slashing armour penetration by 5%Max level 1
Unlocks Wedge formationMax level 1
Each level increases movement speed by 5%Max level 2
Increases slashing damage by 2%Max level 1
Each level increases charge damage by 7%Max level 3
Each level increases slashing damage by 2%Max level 2
Increases Critical Hit Chance by 4%Max level 1
Increases charge damage by 22%Max level 1
Each level increases health by 3%Max level 2
Adds 1 more soldier to the unitMax level 1
Increases damage dealt in Field Battles by 5%Max level 2
Each level increases movement speed by 5%Max level 2
Decreases unit food consumption by 20%Max level 1
Decreases unit food consumption by 20%Max level 1
Adds 1 more soldier to the unit each timeMax level 2
Increases damage dealt in Field Battles by 5%Max level 1

Skills & Formations

ChargeChargeOrder your unit to charge to the designated location. RampageRampageIroncap Scout Cavalry launches several charges against the current target and attacks other enemies along the way. This skill deals 50% less damage to heroes and its cooldown cannot be reduced by doctrines.
DispersedDispersedA loose formation that reduces unit vulnerability to ranged weapons. LineLineThe unit stands in two ranks, making it better at frontal attacks. WedgeWedgeThe unit forms a wedge-shaped formation to break through enemy lines.

Playstyle

  1. Look for the video under this
  2. ChargeChargeOrder your unit to charge to the designated location. is a close-up spell and not your main way of doing DMG like other cav. ChargeChargeOrder your unit to charge to the designated location. or X-move in, then press 2
  3. With the recommended set of doctrines, the X-move while Sprint is active is insanely strong
  4. If you don’t have them, replace by other DMG doctrines

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

12 changes
  1. Source ↗
    • Fixed the issue where some nodes in the Ironcap Scout Cavalry's training did not match the icons.
  2. Source ↗
    • Optimize the growth nodes for [Ironcap Scout Cavalry], swapping the position of the Charge skill node with the first node.
  3. Source ↗
    • The node of "Decrease Unit Losses in the World, Unit Resupply Cost" changed to "Reduce Food Consumption".
  4. Source ↗
    • Leadership 95 → 120.
    • The [Dominate the World] no longer causes a Dazed effect on Heroes.
  5. Source ↗
    • New Unit Mastery added (one of the two most-voted units in the community Mastery vote).
    • Node 1: Increases slashing Armor penetration by 100.
    • Node 2: Increases health by 240.
    • Node 3: Increases slashing damage by 70.
    • Node 4: Increases health by 390.
    • Node 5: Acquires a new skill [Dominate the World], where Ironcap Scout Cavalry quickly initiate several charges towards the current enemy.
    • Node 6: Increases damage dealt to ranged unit by 150.
    • Node 7: Increases charge damage by 300.
    • Node 8: [Dominate the World] cooldown reduced by 5 seconds; duration increased by 3 seconds.
    • Fixed the issue where the [Ironcap Scout Cavalry]'s charge damage occasionally fail to cause (the post's sentence ends there).
  6. Source ↗
    • Unit size 18 → 21 soldiers.
    • Leadership 115 → 95.
  7. Source ↗
    • Increased the slashing armor penetration damage to moving attack and [Charge] by 30%; the benefits earned from movement speed now is increased to 60% (was 30%).
    • When attacking in high speed, Ironcap Scouts can slightly knock back enemy units.
    • Increased the attack frenquency when moving, now the connection between 2 consecutive attacks is more smooth.
    • Improved Ironcap Scouts' ability in predicting enemy's attack when moving, it now adapts to their movement speed.
  8. Source ↗
    • Blunt defence increased by 37.
  9. Source ↗
    • Piercing armor penetration increased by 57.
    • Slashing damage increased by 71.
    • Fixed an issue where the [Ironcap Scouts]' [Unit Cohesion Training] node didn't take effect.
  10. Source ↗
    • Cavalry rework: Reduced initial speed and acceleration for the following units: Ironcap Scout Cavalry, Prefecture Heavy Cavalry.
    • Altered the turning animation to be more smooth and slightly reduced turning rate for all cavalry units.
  11. Source ↗
    • Optimized the layout of the Wedge formation.
  12. Source ↗
    • Charge damage has been decreased by 10%.
    • Open Ground's 10% damage bonus in Field Battles has been changed to 5%.
    • Fieldwork's 10% damage bonus in Field Battles has been changed to 5%.
    • Health increase per level is reduced from 108 to 81.

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