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Imperial Javelineers portrait

← Units · Infantry

Imperial Javelineers

By Amya · Updated 2026-08-04

BT4 · MasteryInfantryJavelin
Where this unit shines, by fight type
Blob4/10
Flank1/10
Skirmish4/10
Duelling2/10
230Base Leadership
Leadership Doctrine
Standard-16% leadership193
Premium-10% leadership207

Veterancy Line what to spend your points on. Nodes unlock as the unit levels.

Recommended veterancy- Imperial Javelineers: Top Line - Elite Javelin Sergeants: Top or Bot. After buff, I prefer the dmg boost of Bot rather than double shot.

Recommended, node maxedPartly filledHover or focus a node for detail.
Increases Critical Hit Chance by 4%Max level 1
Each level increases piercing damage by 2%Max level 3
Each level increases melee damage by 8%Max level 2
Each level increases piercing armour penetration by 5%Max level 3
Increases melee rate of attack by 12%Max level 1
Each level increases critical value by 4%Max level 2
Attacking enemies can daze themMax level 1
Unlocks Schiltron formationMax level 1
Each level increases health by 3%Max level 3
Increases javelin armour penetration by 12%Max level 1
Increases javelin damage by 12%Max level 1
Throwing javelins increases block break by 60%Max level 1
Increases ammo by 10%Max level 1
Reduces ranged cooldown by 2 secondsMax level 1
Unlocks Flying Shield. Whilst attacking, the unit may throw their shields at the enemyMax level 1
Each level increases Flying Shield damage by 5%Max level 3
Flying Shield causes bleed damage, inflicting damage over timeMax level 1
Increases use of Flying ShieldMax level 1

Counters

  • Loses to: Most units
  • Struggles vs: Most units
  • This unit counters: Poke units, great on down-time

Skills & Formations

Throw JavelinThrow JavelinEach soldier in the unit throws a javelin at the nearest enemy. Directed ThrowDirected ThrowHurl a javelin at a designated target. MarksmenMarksmenJavelineers hurl their spears at enemies. The javelins home in on enemies not otherwise within their trajectory.
ShieldShieldSoldiers stand in a tight defensive formation, countering frontal attacks. Enhances impact resistance. ColumnColumnA narrow formation effective for charging under enemy fire.

Playstyle

  1. Be in the push and target important units
  2. Insane to kill heroes
  3. Imperial Javs can somehow trade good into certain units using their shield throw and running away

Tips & Tricks

  • Imperial Javs specific: shield throw + kite/run-away pattern is their unique strength

Attributes

Lvl 1 & 24

Basic

Health
7,036
Strength
30
Speed
5.5
Labour
4.8

Attack

Piercing damage
1,201
Slashing damage
999
Blunt damage
437
Piercing armour pen.
1,615
Slashing armour pen.
959
Blunt armour pen.
487

Defence

Piercing defence
605
Slashing defence
468
Blunt defence
255
Block
550
Block recovery
27

WIPMax level stats are not in yet. Switch back to Lvl 1 for the unit's current attributes.

Balance history Official balance changes for this unit, newest first. Each entry's Source opens the real patch notes.

12 changes
  1. Source ↗
    • Base Piercing Damage 1201 → 1351.
    • [Flying Shield] damage increased by 13%, and it can now Knockback enemy units.
    • [Flying Shield] base cooldown 18s → 15s.
  2. Source ↗
    • Leadership 240 → 230.
  3. Source ↗
    • Initial health increased from 6405 to 7035.
    • Initial ammo amount increased from 90 to 120.
    • Initial piercing damage increased from 1123 to 1201.
    • Javelin attack piercing damage coefficient increased from 320% to 350%.
    • Shield throw attack piercing damage coefficient increased from 135% to 150%.
  4. Source ↗
    • Fixed a rare animation bug with [Imperial Javelineers] when using [Flying Shield].
    • Fixed an issue with [Imperial Javelineers] attacking abnormally while in formation after learning the [Shield Bash].
  5. Source ↗
    • Javelin multipliers: Piercing Armor Penetration 250% → 220%, Piercing Damage 280% → 250%.
    • [Flying Shield] Piercing Damage multiplier 135% → 120%.
    • Javelin accuracy increased by approximately 8%. The lower the target's movement speed, the higher the accuracy.
  6. Source ↗
    • Mastery node 1: Increases piercing damage.
    • Mastery node 2: Increases piercing armor penetration.
    • Mastery node 3: Increases piercing damage.
    • Mastery node 4: Increases piercing armor penetration.
    • Mastery node 5: Unlocks: [Shield Throw] deals piercing damage in melee range to up to 1 enemies.
    • Mastery node 6: Increases melee damage to infantry.
    • Mastery node 7: Increases ranged damage to cavalry.
    • Mastery node 8: [Shield Throw] can hit another 2 targets.
  7. Source ↗
    • Initial Ammo: 60 >> 90
    • Piercing Armor Penetration: 200% >> 250%
    • Piercing Damage: 220% >> 280%
  8. Source ↗
    • Resolved an issue where the [Imperial Javelineers] Veterancy Point node [Acute Shield] would reduce melee damage.
  9. Source ↗
    • Initial Health 5914 → 6219
    • Health/level 147 → 189
  10. Source ↗
    • Imperial Javelineers' damage has been reduced by 10%.
  11. Source ↗
    • Basic Piercing Defence has increased from 545 to 605.
    • Basic Slashing Defence has increased from 458 to 468.
    • Base HP has increased from 5098 to 6168.
    • Health increase per level has increased from 127 to 154.
  12. Source ↗
    • Decreased the leadership from 265 to 240 for .

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